Caravan Experiment Newsletter #10
Hey everybody!
10 weeks down and 6 more to go. I’m feeling… anticipatory. I am now completely done with features and am only working on bug fixes and content for the demo. I can’t wait to get it out there.
Thanks for reading, and please continue to reply with comments and suggestions or just give me a call. I’d love to hear from all of you.
Call to Action I: Join the Playtesting Discord Server
If you missed it last week, here’s the link to the playtesting Discord server: https://discord.gg/CRPscxH.
I’m a bit ahead of schedule so there may be some activity there starting next week. I’ll send word via email when the first playable version is available to download.
Call to Action II: Design a Creature Round II
Since I’ve got time, I figure I can crank out a few more creatures. If you have an idea you want to see in the game send it my way. Keep in mind it doesn’t have to be anything too in-depth; “frog with wheels instead of legs” and “burnt horse” are both perfectly acceptable submissions.
New Feature: Ailments and Boons
FINALLY and OFFICIALLY diarrhea is in the game.
Diarrhea is an “ailment”: a time-limited effect that is detrimental to a creature. In this specific case, diarrhea causes the creature to arrive late to any battles (turn order delayed by X) and the creature will suffer this affliction for a number of weeks (each time you move to a new space on the map, a “week” passes).
And of course the opposite of an ailment is a “boon”: a time-limited effect that is beneficial. Boons will show up as rewards for certain encounters or even as items that you could hold onto until the right moment.
Boons and ailments can even be “intrinsic” to a creature:
When this creature joins your party it comes with an intrinsic boon called Melting that increases its power. It’s very strong but after a few weeks it loses this boon and you’re left with its otherwise lackluster stat line. What a bummer.