Caravan Experiment Newsletter #7
Hey everybody!
7 weeks down and 9 more to go! I’m feeling… great!
Thanks for reading, and please continue to reply with comments and suggestions or just give me a call. I’d love to hear from all of you.
Follow-up: Jane’s Creations
My sister Jane has been seriously getting into the Caravan spirit. She drafted some sweet creature concepts:
I have not had time to realize all three, but I did manage to get that “Prickly Pear Bear” in the game:
She is a PLANT type creature with the special mutation “Thorns”. Whenever she’s attacked in battle she deals damage back to the attacker. Ouch.
Jane ALSO started work on an awesome new logo for Caravan. Very excited to show it off when it’s done.
New Feature: Encounter Scripting Tools
Lots of refactoring work was done this week to move functionality that used to be "battle-only” to a more generic place. Among other things I now have the ability to “cast skills” from my “encounter” scripts. Here’s an example encounter script:
And here’s the same encounter script as it appears in the game:
This is very exciting because I am finally nearing the point where I can start making content for the game instead of just building its systems.